A simple tutorial for worn wood paint effect in blender. work in cycles and EEvee.
thanks
The material is a mask technique using a single channel of the texture, vertex paint and gradients.
First, make a simple wood material using principled BSDF
it's the base layer.
Paint material.
it's a second layer.
Separate the Z axis and use Math node to adjust the gradient. Z gradient is good to assets on the ground, in general the paint wears near the floor.
In this case i use dirty vertex color and invert him to make a nice cavity, to work in eevee, but in cycles have a pointness atribute.
Separate a channel from the wood texture, this is most important thing.
the output of separate node is a black and white image, is good to archive the cavity and details of wood.
Mix all masks. vertex colors with gradient and texture. put a color ramp to adjust the final mask and use the output to mix the two layers of materials.